Not sure if this would be able to be solved using solver, having trouble, help greatly appreciated
How would I solve for this using excel. Answer= 0.10127
(divided by 100 both sides, ult by -4)
-4* ln(97.5/100)=-x(1/4) *-4
This is for deterring continuously compounded zero rates
Bond price= Bond principle (e)^r(t)
Is there any way to perform an exponential regression that provides an output comparable to that given by the data analysis add-in? I have used LOGEST, but I would much prefer having a residual plot, probability plot etc. made available.
How do I enter and exponential equation in a cell?
I would like to read y data from the established exponential graph (as shown in attachment) from each x value: 2.25, 2.26, 2.27.
How can I show these values y on the graph? I'm currently using Microsoft Excel 2007.
I'm attempting to model a set of data with an exponential model
and I'm getting different results from using the trendline vs
the functions (logest and growth).?
Related Applications & Scripts
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This is a premium memory matching puzzle game. The card flip animation is real 3d taking advantage of the Flash player 10 native 3d capabilities. It supports furthermore real-time shading and motion blur. The memory game can be of any size with as many cards as you like. The cards can have any size. The grid for placing the cards can be freely chosen. Cards with different images can be declared to match (e.g. a shoe and a hat should match because they are related in terms of clothes). It can be configured that not only 2 cards have to be matched like in the classic game but you can declare an arbitrary set of cards with all kind of images to have to be matched (in the demo above e.g. there are three shoes to be found .
The component is freely resizable and XML driven. A puzzle can be easily defined in a XML file. This puzzle XML file allows you to set
- a cover picture
- You can freely define a memory grid/distribution for the cards in rows and columns (53 or 62 e.g.)
- as many memory images to be discovered as you like. If you specify more images than fit in the grid the relevant ones will be chosen randomly.
- Whether matched cards should disappear or stay on the stage.
- a time limit for solving the puzzle(s) if desired
- once you finished a puzzle it is presented to you a results screen with some key statistics and a score
- if the players results should be stored in your database (it is saved to the database: players email, date of play, score, time, percentage completed, id of the puzzle played)
- you can set the importance the time should have in the score
- if the game should be in exam or regular mode (in exam mode the hint functionality is disabled)
- it can be configured how fast the card should flip around
- show duration can be freely set (this is the time a flipped card is shown before be hidden again if it is not matching)
There is a PHP / MySQL back-end included to store the players results in a database. FlashVars are supported to set the puzzle XML file location in the HTML file.